Archive for the ‘Ambient Displays’ Category

The Fun Theory: Changing People’s Behavior Through Fun

Monday, October 12th, 2009

A set of semi-viral videos about using “fun to change people’s behavior” have hit the web by a group called Rolighetsteorin.se. So far, the group has posted two videos: the first is on redesigning a garbage can to play back a sound file when depositing garbage and the second is on redesigning a subway staircase to promote walking vs. escalator use by turning the stairs into a giant piano ala Big. Both are examples of Persuasive Technology: technology that changes the way people think and act. It is an area I have been studying in graduate school at the University of Washington for the past few years.

The World’s Deepest Bin

This video starts off with the question “Can we get more people to throw their rubbish in the bin by making it fun to do?” The video then skips through a variety of small vignettes showing people throwing away trash at the bin and being amused by the result. The video discloses that on one day 72kg of rubbish was collected in the redesigned bin, 41kg more than a traditional bin just a small distance away. The video ends with: “Fun can obviously change behavior for the better.”

The academic in me asks, “can it really?” I don’t think anyone would debate that fun can change behavior–indeed, “fun” tends to inspire many activities in our lives. However, to truly evaluate the redesigned bin’s effectiveness, one would need to collect data for weeks if not months and, ideally, in more than one setting and in more than one redesigned bin. Although a 31kg difference in rubbish weight between the traditional bin and modified bin certainly points to a positive effect, we can’t be sure if this is just standard garbage variance (i.e., this was just a busy garbage day at that side of the park) or whether the redesigned bin area always gets more garbage (i.e., that particular bin always gets more garbage whether it has sound feedback or not).

Secondly, a problem that plagues much of Persuasive Technology is whether or not the technological intervention induces long-term change (the so called novelty effect). That is, once the person is habituated to the persuasive tech, it no longer impacts their behavior. In this case, given that the bin is in a public space where usage is predominantly by random passerbys, this may not be so relevant.

Finally, there is actually a slight paradox in their design–they are trying to decrease littering by increasing the usage of a trash bin; however, the only way to interact with the system is to deposit trash in the bin. That is, it is only reinforcing people’s proper trash behaviors not necessarily changing the behavior of litterers (although an argument could be made that a litterer could observe or overhear the bin and decide, then, not to litter).

For those that are interested in persuasive technology for garbage/recycling behaviors, I point you to two other relevant sources. At UbiComp2006, Eric Paulos and Tom Jenkins from Intel Research demo’d JetSam, a trash bin that had a camera and projector installed within it to actually project the bin’s contents on the ground (left and middle in Figure below). At DIS2005, David Holstius and colleagues from Carnegie Mellon University wrote a paper on their Infotropism display, which used sensors and living plants to provide ambient feedback about recycling and waste disposal practices in a cafeteria (right in Figure below).

JetsamIntropism

Of course, technology need not be used at all to increase positive garbage disposal behaviors, we can, instead, rely on good industrial design. In a study by Sean Duffy and colleagues at Rutgers, they found that a redesigned trash bin with specific holes for recycling cans, bottles, and newspapers increased recycling by 34%.

Piano Stairs

This is a really fun digital art installation. It is clearly engaging and promoted curiosity and exploration by subway riders. Given that large amounts of people tend to exit a subway at the same time, sound was a great way of attracting others to take the staircase who may have taken the escalator.

That said, a few questions come to mind. (1) This may improve stair walking in the short term, but a more interesting and useful study would be to investigate whether these changes were maintained for long periods (e.g., weeks or months) and, particularly, whether the commuters of this station were compelled to repeatedly opt for the stairs over the escalator. Of course, the non-regular users may indeed be stimulated to try the stairs over the escalator leading to more stair usage at this station than on average. (2) How could we use this design at multiple stations? There is likely a novelty effect at play here–if all subway staircases had piano stairs–would it still be effective? (3) Finally, given that the escalator appears to be moving whether or not people are on it (i.e., it does not have a motion sensor to start and stop), there is no energy savings for stair use (although there are health benefits).

Finally, I should mention that the stated intentions of Rolighetsteorin.se are “to use fun to change people’s behavior for the better”. However, Rolighetsteroin.se appears to either be sponsored by or affiliated with VW. It’s unclear what constitutes this relationship nor what effect it has on the project undertakings or the videos themselves. Rolighetsteroin.se may simply be part of a VW viral advertising campaign and not actually interested in “changing people’s behavior through fun.”

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

The Feetback Cycle: Leveraging Everyday Technologies to Change the Way We Move

Saturday, October 10th, 2009

The Feetback Cycle

On Friday, October 9th, I was part of an invited panel at the Walk21 conference on Using Powerful Web Apps to Build a Livable Streets Movement hosted by Nick Grossman from The Open Planning Project (TOPP) Labs. Other panelists included Ben Berkowitz from SeeClickFix, a tool to report and monitor community issues; Aaron Ogle from WalkShed.org, a visualization tool to explore very precise and personal walkability calculations; and Seth Priebatsch from SCVNGR, a website to host geo-based scavenger hunt games. It ended up being a tremendously successful panel with a very fruitful discussion which included questions about privacy, the pros/cons of transparency, motivating adoption, and government engagement. Discussions will continue on the mailing list: streets-advocacy-tech@googlegroups.com.

The title of my talk was The Feetback Cycle: Leveraging Everyday Technologies to Change the Way We Move. I focused on the emerging area of Persuasive Technology and the ways in which technology may be used to encourage particular behaviors. I began the talk with a brief overview of popular behavior motivation techniques, highlighted past studies by Sunny Consolvo and colleagues at Intel Research exploring the use of mobile phones to promote fitness activity and then transitioned into a lengthier overview of the UbiGreen Transportation Display. Unfortunately, due to time constraints, I was not able to go over commercial offerings of persuasive technology like the Nike+iPod, the newly released iPod Nano Pedometer or the long-awaited FitBit but you can see the slides here (pptx file, 33.9 MB).

Below are some pictures from the talk itself:

IMG_1163 (1024x768)
The Toyota Prius is perhaps the quintessential eco-feedback system, it provides real-time information about a driver’s fuel efficiency as well a historical graph to track progress over time.

IMG_1167 (1024x768)
Back in 2005-2006, Sunny Consolvo and colleagues from Intel Research, Seattle used a pedometer and mobile phone to show that rewards mediated by a technology could be effective in motivating fit behavior even if that reward was simple. In this case, study participants were rewarded with an asterisks when they achieved their step goals.

IMG_1169 (1024x768)
The UbiGreen Transportation Display semi-automatically senses transportation modes such as bicycling, running, and walking and feeds this information back to the user with the goal of motivating green transportation decisions.

IMG_1174 (1024x768)
The UbiGreen Transportation Display uses the background of the mobile phone (sometimes called the wallpaper) to display evocative imagery that changes based on sensed transit activity (sort of like a real-life Choose Your Own Adventure where the choices are sensed in the physical world rather than in a book).

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

UbiGreen Transportation Display Teaser

Monday, March 9th, 2009

The UbiGreen Transportation Display will be presented at CHI09 in April. Here’s a 30 second teaser.


Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

Imprint, a Community Visualization of Printer Data : Designing for Open-ended Engagement on Sustainability

Wednesday, February 11th, 2009

Zachary Pousman, Hafez Rouzati, John Stasko
Note at CSCW’08

This paper presents Imprint, a casual information visualization designed as a technology probe for seeding reflection on printing practices in the workplace. Imprint is situated in the printer room of the workplace, on a LCD screen, showing various information visualizations at intervals to engage users in their printing practices. The paper describes five of the existing eight visualizations, and the projects intends to build upon users’ experience to create new visualizations (I like this methodology of building upon users’ experience with existing open-ended technology, for more you can read the technology probes paper, Hutchinson et al. CHI 2003, or my paper at DIS, Riche et al. 2008).

The first visualization is a tag cloud showing the most popular words found in people’s printouts. The second visualization is a bar chart showing how many times a member of the workgroup was mentioned in the printouts. The third visualization uses network analysis (PCA) to compute a distance between members of the workgroup based on the printouts, and displays this distance on a world map. The fourth visualization is a pie chart showing printer’s activity (idle, single sided, double sided), and the associated cost. It also displays a heat map showing printer’s activity per day periods. The fifth visualization provides the cost of operating the Imprint system.

The underlying idea of this project, which is ongoing at Georgia Tech, is to raising discussions about people’s behaviors regarding printing. The Imprint system is an open-ended, provocative piece in that regard, allowing users to de-familiarize themselves with their current behavior. Users can print out visualizations presented by Imprint and use them to discuss, or share with others.

I like the fact that it aims at creating a social forum around sensible issues while maintaining playfulness. This is definitely something worth getting inspired from.

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

Between Aesthetics and Utility : Designing Ambient Information Visualization

Wednesday, February 4th, 2009

Tobias Skog, Sara Ljungblad and Lars Erik Holmquist
IEEE InfoVis 2003

This paper describes the authors’s experience in designing ambient information visualization based on Mondrian’s artwork. They describe how they used this artwork to base the encoding of their designs in order to improve their aesthetic appeal. The same project also introduced the term of Informative Art [Redström et al. 2000, Holmquist & Skog 2003]. The used the Mondrian artwork to create visualizations of three types of data: email traffic in an office, weather data (in selected cities in the world and forecast for a particular city), and bus traffic information.

One of Mondrian's painting
A painting by Piet Mondrian

  • When displaying email traffic, the square in the artwork were mapped to individual users, with their size reflecting the amount of emails that were sent by or to the user. It was deployed in a public space of the office to reflect the level of activity. Color of the square was assigned randomly at startup, while the position of the square defined a particular user.
  • When displaying world weather, the size of the square reflected the current temperature in the city, while the color indicated weather conditions. The positions of the squares were chosen to reflect their geographical situation with respect to a classical world map. The display was deployed in a conference, as a demonstration (SIGGRAPH 2001).
  • When displaying local weather forecast, the color and size mapping of the squares were similar to the previous example, but the position served to reflect forecast distance. The upper left corner square displayed current values, while the upper right corner square reflected next day’s forecast. The lower left corner and lower middle, and the lower right corner squares displayed forecast for the following three days, left to right. The display was deployed at the University of Gothenburg for one week. The researchers gathered feedback from students.
  • When displaying bus departure information, the color and size indicated the time before the bus departed. In particular, the sizes of the squares were calibrated based on the time needed to walk from the display to the bus stop. The positions of the squares indicated both geographical mapping (where the bus is situated based on an approximate campus map) and time mapping (first departing bus on top, next departing on bottom). To make position mapping easier to read, the researchers added landmark features in the visualization (a river). The display was deployed for 15 days (10 of actual running time) in a public area close to the main exit of a particular department. During the deployment, researchers gathered feedback from 6 users of the space regarding their use of the visualization.

On the bus departure information display, researchers interviewed participants asking:

  1. If they knew that it was not only art, but there was data on it,
  2. If they knew what type of data was displayed,
  3. If they knew how to read the data from it.

Based on these experiences, the authors provide 4 lessons learned:

  1. By finding information that is relevant to the place where the ambient display is located, every person spending time in the space is a potential user.
  2. The rate of change in the information should be frequent enough to promote relevance, but the developer can affect the visual appearance by slowing down the changes or adding a small amount of information.
  3. Basing a visualization on an artistic style need not hinder – and might even support – the readability and comprehension of an ambient infovis installation.
  4. Letting features of the information source affect the visual encoding, thus providing a mnemonic to remember the mapping, is a good way to support the comprehension of the display.

I think that more could be done to ground the evaluation of such device in the actual practice. The approach based on an artwork seems interesting though, instead of starting from a very CS representation and then making it look nice.

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

Casual Information Visualization : Depictions of Data in Everyday Life

Friday, January 30th, 2009

Zachary Pousman, John Stasko, Michael Mateas
IEEE Transaction on Visualization and Computer Graphics 2007
IEEE InfoVis 2007 Conference
Paper available here.

This paper introduces the notion of Casual Information Visualization as marginal information visualization systems which have emerged from the literature in other disciplines (HCI, Ubicomp, design, art, etc.) and suggests that those share common characteristics with traditional infovis systems. Namely, it builds upon the definition of infovis systems by Card, Mackinlay and Schneiderman to incorporate other non-traditional systems in the infovis realm: infovis is the use of computers to interactively amplify cognition using visual representations. Casula Infovis is defined as “the use of computer mediated tools to depict personally meaningful information in visual ways that support everyday users in both everyday work and non-work situations.”

The paper introduces various distinctions of casual from traditional infovis systems: user population, usage patterns, data type, and insight:

  • User Population: The user population is enlarged to include a wide spectrum of users from experts to novices. Users are not necessarily experts in analytic thinking, nor are they required to be experts at reading visualizations.
  • Usage Patterns: Usage expands past work, to focus on other parts of life. Systems are intended for usage that is momentary and repeatable (over weeks and months), or contemplative (a long moment at an art gallery).
  • Data Type: The data is typically personally important and relevant, as opposed to work motivated. This means that a user’s relationship to the data is often a more tightly coupled one.
  • Insight: We propose that the kinds of insight that Casual Infovis may support are different from more traditional systems. We suggest that developers are interested in providing insights about data that is not analytical, but instead of a different sort.


It illustrates the concept with three types of systems (plus others which are uncategorized), explaining that these categories are not mutually exclusive: Ambient Infovis, Social Infovis and Artistic Infovis. Ambient Infovis regroups systems which are located in periphery of users’ attention and provide abstract representation of data (Informative Art, Ambient Orb, InfoCanvas, etc.). Social Infovis regroups systems provide information about us, and our relationship with other people in our social networks (Vizster, People garden, etc.). Artistic Infovis regroups systems which contain strong aesthetic considerations and go beyond insight driven goals to more nuanced aspects such as reflection, emotional response, provocation (Tableau Machine, Visitor.Files, Fletron’s Annual report, etc.).

To incorporate such systems in the field of Infovis, the paper offers various alternative to the traditional definition of insights (traditional infovis systems have been in the past defined as systems designed to help users get insights on data [Saraiya, North and Duca, 2005] and as such, insights have been used as a measure of infovis systems’ performance). These various types of insights are called Analytic, Awareness, Social and Reflective insights.

In conclusion to this paper, the authors outline the difficulties of evaluating and validating such systems. Evaluation is already a challenge to Infovis systems, as demonstrated by the existence of the BELIV workshops which, over the past 3 years, has been inviting researchers in Infovis to discuss how Infovis systems must be evaluated.

Energy feedback devices, in this context, can certainly be considered as Casual Infovis systems. The goal is to provide information to users about their consumption of resources. However, such users are not professional information analyst. Neither are they likely to spend hours analyzing the data to come up with insights. Rather, such systems are to be designed to support a more casual use of the information available, while encompassing persuasive technologies to encourage savings.

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

Nuage Vert, Largescale Energy Ambient Display

Thursday, January 22nd, 2009


image06.jpg

From the Nuage Vert website:

Every night from the 22 to the 29 of February 2008, the vapour emissions of he Salmisaari power plant in Helsinki will be illuminated to show the current levels of electricity consumption by local residents. A laser ray will trace the cloud during the night time and turn it into a city scale neon sign. Nuage Vert is a communal event for the area of Ruoholahti, which anticipates esoteric cults centred on energy and transforms an active power plant into a space for art, a living factory. In tandem, as a reversal of conventional roles whereby the post-industrial factory is turned into space for culture, Kaapeli (the cultural factory) becomes the site of operation and Salmisaari (the industrious factory) becomes the site of spectacle.


collage123_600.jpg


First 30 seconds of Green Cloud goes online from HeHe on Vimeo.

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

The Power-Aware Cord: Energy Awareness Through Ambient Information Display

Sunday, December 7th, 2008

power aware cord

power aware cord insides

Anton Gustafsson and Magnus Gyllenswärd from the Interactive Institute in Sweden created the “Power-Aware Cord” to display information about energy usage through the cord itself. From the CHI2005 paper abstract:

The ‘Power-Aware Cord’ is a re-design of a common electrical power strip that displays the amount of energy passing through it at any given moment. This is done by dynamic glowing patterns produced by electroluminescent wires molded into the transparent electrical cord. Using this fully functional prototype, we have been investigating how such ambient displays can be used to increase energy awareness. An initial user study indicates that the Power-Aware Cord is a very accessible and intuitive mean for better understanding energy consumption. Future work includes further development of the mapping between load and visual pattern and in-depth studies of user perception and learning over time.

Three things strike me as most interesting about the “Power-Aware Cord.” First, as the authors themselves point out, the user interface is the same as for any ordinary electrical power strip, but augmented with a dynamic visualization that reveals the current use of electricity via glowing pulses, flow and intensity of light. Second, unlike most feedback technology for the home, the “Power-Aware Cord” is highly localized–at the power outlet–so, although multiple cords would be required to fully instrument the home, one quickly gets a sense of what appliances are the most power hungry. Finally, the authors argue that “using light is a more natural and intuitive way of symbolizing energy than Watts on a numerical display.” However, there is no reason to use one exclusively over the other–as I’ve indicated before, people tend to react emotionally to abstract displays (and abstract displays can be designed for engagement); however, many people also want to know quantitative measures so that they can see how well they are performing (e.g., saving energy).

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

The SmartGauge with EcoGuide, Ford’s Entry into Realtime Efficiency Feedback

Thursday, December 4th, 2008

Fusion Hybrid Dashboard

This blog recently looked at Honda’s Ecological Drive Assist System (EcoAssist), Ford also has their own innovations in this space—the SmartGauge with EcoGuide—on its upcoming Fusion and Milan hybrids. Like EcoAssist, the SmartGauge with EcoGuide is meant to help drivers maximize their fuel efficiency.

If you fast forward to 3:25 in this YouTube video (below), you’ll see the “Efficiency Leaves” visualization which abstractly indicates your efficiency level of driving (and uses both positive reinforcement and punishment). From the video:

Efficiency Leaves: This is one of the most innovated and fun features of the vehicle. As you drive more and more efficiently, this area of the display grows leaves on a vine. If you have been driving inefficiently, the number of leaves will drop off. Some people really want the numbers, so we have another form of the display and that is a fuel efficiency histogram. The history graph actually tells you your fuel economy in miles/gallon over the last 10 minutes (i.e., each bin is 10 minutes)


In UbiGreen, we also found that although many users appreciated abstract visualizations to describe performance, some also wanted hard numbers.

More information about SmartGauge with EcoGuide can be found in Ford’s Press Release (headers inserted):

The Motivation

“The main question hybrid drivers had was, ‘How do I know I’m getting the most out of my hybrid?’ ” said Jeff Greenberg, Ford senior technical leader. “We needed to create a system that better communicates with drivers and gives them the tools to maximize fuel efficiency. That’s what SmartGauge with EcoGuide does.”

The Designers

Ford collaborated with IDEO and Smart Design, two world leaders in helping consumers connect with technology, to develop the instrument cluster. Job One was properly integrating the driver with the cluster’s science and technology.

The Design

The driver is immediately engaged by the SmartGauge displays, on either side of the center-mounted analog speedometer, with a special greeting that combines illumination and graphics. EcoGuide then uses a multi-layered approach to coach the driver to maximum fuel efficiency. A tutorial mode built into the display that helps the driver learn about the instrument cluster and the hybrid in a whimsical way that does not overpower. The real-time system feedback allows drivers to assess or modify their driving habits to achieve maximum fuel economy. A shutdown screen reviews important information from the latest trip, including fuel economy performance and comparative data from previous days.

The Content

Drivers can choose one of four data screens to choose the information level displayed during their drives. They are:

* Inform: Fuel level and battery charge status
* Enlighten: Adds electric vehicle mode indicator and tachometer
* Engage: Adds engine output power and battery output power
* Empower: Adds power to wheels, engine pull-up threshold and accessory power consumption

All levels can show instant fuel economy, fuel economy history, odometer, engine coolant temperature, what gear the car is in and trip data (trip fuel economy, time-elapsed fuel economy and miles to empty). The engine coolant temperature indicator turns green when engine conditions are warm enough to allow engine pull-down.

Long-term fuel efficiency can be displayed in two ways – either as a traditional chart or using an innovative display that shows “growing leaves and vines” on the right side of the cluster. The more efficient a customer is, the more lush and beautiful the leaves and vines, creating a visual reward for the driver’s efforts.

The Evaluation

Extensive customer research was completed to ensure the instrument cluster is as driver-friendly as possible. Prototype testing was done in Ford’s Virtual Text Track Experiment (VIRTTEX) simulator, the industry’s largest driver distraction laboratory operated by an automaker. Test drivers were able to safely interact with the new technology as engineers gathered data and helped refine SmartGauge, aiding drivers in making informed decisions without being distracting or overwhelming.

“When you’re driving, you have a second or so to look at your display,” Greenberg said. “A dense display isn’t going to work. SmartGauge with EcoGuide is designed to minimize distraction caused by multiple displays. We did a lot of work to eliminate extraneous movement and create a smooth, fluid display.”

The instantaneous fuel economy gauge, for example, can be shown or hidden at each of the EcoGuide levels to suit the needs of individual drivers. “We did a lot of research and modified our designs along the way to make SmartGauge with EcoGuide unobtrusive, using subtle cues to relay information,” Greenberg said.

The brainstorming sessions with the IDEO team proved invaluable. “We received more than 100 ideas about information to display – that was our input to our studies with VIRTTEX,” he added. “In VIRTTEX, for example, we learned that you can’t overlay multiple levels of information. One of our design goals then became to geographically separate the information so it can be better understood while driving.”

The Interaction

From Jalopnik:

The user interface is smooth and polished, with no lag in between screens and the interface proved far easier to use than we expected. The twin 4.3″ TFT LCD screens that flank the center, traditional speedometer run at 800×480 pixels, which is basically high definition resolution, and are incredibly easy on the eyes. The screens are manipulated using steering wheel mounted buttons and the myriad options are easy to navigate. The gauges are completely reconfigurable, but you can pick predefined packs of gauges ranging from super simple fuel and temp all the way up to NORAD command central level, graphing fuel economy in real time and reporting specs on your last trip, power draw from accessories, and output from the gas engine and hybrid engine independently.

From a research perspective, it would be great to study how users react to these in-dashboard visualization systems. Although unrealistic, it would be great to run a longitudinal controlled studied where a set of drivers have the realtime feedback system and another set (the control group) do not. Other studies could look at the importance of real-time feedback vs. historical feedback, etc. Of course, the Toyota Prius has long had a feedback display in their vehicles to give driver’s a better understanding of how the hybrid technology is working–this has encouraged a community of hypermilers to get 30-50% fuel efficiency gains over the standard user.

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt

Teach Me How to Drive (Green)

Wednesday, December 3rd, 2008

Eco Assist 1
Eco Assist 2
Stripped from Honda’s press release:

American Honda Motor Co., Inc., today announced that a new interactive, driver-focused fuel economy enhancement technology named the Ecological Drive Assist System (Eco Assistâ„¢) will debut on the new Honda Insight in spring 2009. Eco Assist combines multiple functions: the driver-activated ECON mode that optimizes control of the continuously variable transmission, engine and related powertrain components to conserve fuel; and a feedback function that uses speedometer background color to provide real-time guidance on environmentally responsible driving. An economy scoring function further provides feedback about current driving techniques, as well as feedback on cumulative, long-term driving style.

Activated by a green “ECON” button on the instrument panel, ECON mode optimizes control of the transmission, engine and other powertrain elements to conserve fuel. ECON mode also adjusts air conditioner operation, increases the potential for engaging the idle stop feature sooner and increase battery charging during regenerative braking.

The guidance function uses the speedometer background’s color-changing, three-dimensional appearance to indicate fuel efficiency in real time. Fuel-saving activities like smooth acceleration and braking make the meter glow green. Somewhat less efficient driving makes the meter glow blue-green. Aggressive starts and stops that consume extra fuel make the meter glow blue. By observing the speedometer background’s response to driving practices and seeking to achieve a consistently green color, drivers can receive assistance in developing driving habits that typically enhance fuel economy.

The scoring function provides feedback about current driving practices, as well as cumulative, long-term feedback tracking progress. Located in the center of the instrument panel of the all-new Insight, the Multi-Information Display offers drivers a selection of informational displays, including the scoring function, in which the number of ‘leaves’ displayed indicates the level of environmentally responsible driving performance. When the ignition switch is on, the display scores driving practices in real time. When the ignition switch is turned off, the ‘leaves’ in the top line of the display score driving in the just completed cycle (startup to shutdown), while a horizontal bar in the lower part of the display scores cumulative lifetime performance.

What’s interesting here is the visualization design: first, they are using an ambient display–the speedometer’s background color changes based on fuel efficiency; second, they are applying “scoring” mechanisms both to abstract some of the complexity in measuring efficient behaviors as well as, I’m guessing, to allow for competition and gaming principles to motivate behavior; third, the scoring function changes an abstract “leaf-based” interface.

It’s also interesting that Honda designed the system to be optional–the system must be turned on by pressing a button (e.g., opt-in). Carrie Armel quoted research at BECC2008 about how opt-out systems have much better participation than opt-in. Why? For a number of reasons, but primarily because it takes action to opt-in to something and no action to stick with the default, the default also tends to reflect a social norm, people procrastinate, and, finally, people value things more that they have than they don’t have. I’m curious, then, what detrimental effect Honda feels like the ECON mode has on the driving experience (Honda must think it has some negative effect or they wouldn’t provide a button to turn it on/off)? And, how segment of their market do they expect to use the ECON button? Isn’t the primary buyer of a Honda Insight interested in green behavior? For those who are not so environmentally-motivated, how can user comfort and expectation be balanced alongside environmentally friendly driving behavior?

Share with the World:
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • FriendFeed
  • StumbleUpon
  • Twitter
  • Technorati
  • email
  • Netvibes
  • Slashdot
  • SphereIt